Tuzwu-wijf Xluwuf (/tuˈzwu/ /wijf/ [red] [creek]) is a subtropical Large City located in the Temryont Principality of the Soheque.
The name Tuzwu-wijf Xluwuf is derived from the Sylvin language, as Tuzwu-wijf Xluwuf was founded by Rust, who was culturaly Gnoll.
Climate
Tuzwu-wijf Xluwuf has a yearly average temperature of -1°C (31°F), with its average temperature during the summer being an icy 14°C (57°F) and its average temperature during the winter being a warm -16°C (4°F). Tuzwu-wijf Xluwuf receives an average of 212 cm/y (83 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Tuzwu-wijf Xluwuf covers an area of nearly 57 km2 (22 mi2), and an average elevation of 1830 m (6003 ft) above sea level.
Overview
Tuzwu-wijf Xluwuf was founded durring the early 15th century in fall of the year 1418, by Rust. The establishment of Tuzwu-wijf Xluwuf was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Tuzwu-wijf Xluwuf's construction back out of the project. Rust pushed on reguardles, and Tuzwu-wijf Xluwuf was finished, but starts off as a terible place to live.
Tuzwu-wijf Xluwuf was built using the conventions of Gnoll durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Tuzwu-wijf Xluwuf is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.
Tuzwu-wijf Xluwuf is buildings are arranged arround a network of premissive cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Tuzwu-wijf Xluwuf's perhapse unnessisarily well built defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
Tuzwu-wijf Xluwuf has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Tuzwu-wijf Xluwuf’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.
Civic Infrastructure
Tuzwu-wijf Xluwuf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Tuzwu-wijf Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Tuzwu-wijf Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tuzwu-wijf Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tuzwu-wijf Xluwuf's parks.
Tuzwu-wijf Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tuzwu-wijf Xluwuf.
Tuzwu-wijf Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Tuzwu-wijf Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Tuzwu-wijf Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Tuzwu-wijf Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Tuzwu-wijf Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Tuzwu-wijf Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Tuzwu-wijf Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tuzwu-wijf Xluwuf's public wards, blessings, and other arcane systems.
Tuzwu-wijf Xluwuf has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Tuzwu-wijf Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tuzwu-wijf Xluwuf's grid is powered by hydrogalvanic generators.
Tuzwu-wijf Xluwuf possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Tuzwu-wijf Xluwuf has a first rate hospital which caters to anyone in need of long term medical care.
Tuzwu-wijf Xluwuf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Tuzwu-wijf Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tuzwu-wijf Xluwuf's natural decorations nor waterways.
Tuzwu-wijf Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Tuzwu-wijf Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Tuzwu-wijf Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Tuzwu-wijf Xluwuf's chapel was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
In Tuzwu-wijf Xluwuf there are no smells.
The Golem, Ice near Tuzwu-wijf Xluwuf are known to be almost tame, such that they can be put to domestic use.
Tuzwu-wijf Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Elven High Magic energies of tier 3 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 27
Farmers: 47
Farm Laborer: 76
Hunters: 41
Milk Maids: 39
Ranchers: 17
Ranch Hands: 38
Shepherds: 35
Farmland: 55085 m2
Cattle and Similar Creatures: 3434
Poultry: 41211
Swine: 2747
Sheep: 137
Goats: 27
Horses, Mounts, and Beasts of Burden: 1373
Craftsmen
Arms and Toolmakers: 26
Blacksmiths: 34
Bookbinders: 18
Buckle-makers: 18
Cabinetmakers: 31
Candlemakers: 41
Carpenters: 48
Clothmakers: 40
Coach and Harness Makers: 14
Coopers: 32
Copper, Brass, Tin, Zinc, and Lead Workers: 19
Copyists: 13
Cutlers: 11
Fabricworkers: 29
Farrier: 94
Furriers: 8
Glassworkers: 45
Gunsmiths: 28
Harness-Makers: 13
Hatters: 25
Hosiery Workers: 9
Jewelers: 15
Leatherwrights: 33
Locksmiths: 14
Matchstick makers: 19
Musical Instrument Makers: 20
Painters, Structures and Fixtures: 17
Paper Workers: 20
Plasterers: 17
Pursemakers: 24
Roofers: 15
Ropemakers: 14
Rugmakers: 13
Saddlers: 24
Scabbardmakers: 31
Scalemakers: 14
Scientific, Surgical, and Optical Instrument Makers: 8
Sculptors, Structures and Fixtures: 13
Shoemakers: 12
Soap and Tallow Workers: 45
Tailors: 83
Tanners: 16
Upholsterers: 19
Watchmakers: 18
Weavers: 44
Whitesmiths: 10
Merchants
Adventuring Goods Retellers: 9
Arcana Sellers: 9
Beer-Sellers: 18
Booksellers: 21
Butchers: 34
Chandlers: 35
Chicken Butchers: 35
Entrepreneurs: 15
Fine Clothiers: 38
Fishmongers: 37
Florists: 8
Potion Sellers: 22
Resellers: 52
Spice Merchants: 18
Wine-sellers: 29
Wheelwright: 20
Woodsellers: 12
Service workers
Bakers: 85
Barbers: 67
Coachmen: 20
Cooks: 57
Doctors: 27
Gamekeepers: 21
Grooms: 11
Hairdressers: 41
Healers: 38
Housekeepers: 40
Housemaids: 72
House Stewards: 41
Inns: 12
Laundry maids: 26
Maidservants: 54
Nursery Maids: 24
Pastrycooks: 47
Restaurateur: 50
Tavern Keepers: 59
Specialized Laborer
Ashworkers: 19
Bleachers: 12
Chemical Workers: 7
Coal Heavers: 28
In-Town Couriers: 28
Long Haul Couriers: 28
Dockyard Workers: 28
Gas Workers: 6
Hay Merchants: 12
Leech Collectors: 38
Millers: 28
Miners: 30
Oilmen and Polishers: 21
Postmen: 31
Pure Finder: 17
Skinners: 47
Sugar Refiners: 7
Tosher: 21
Warehousemen: 50
Watercarriers: 28
Watermen, Bargemen, etc.: 45
Skilled Laborers
Accountants: 17
Alchemist: 20
Clerk: 26
Dentists: 14
Educators: 41
Engineers: 20
Gardeners: 14
Mages: 10
Plumbers: 13
Pharmacist: 16
Professors: 5
Scientists: 10
Wizards: 5
Civil Servants
Adventurers: 13
Bankers: 19
Civil Clerks: 29
Civic Iudex: 15
Consultants: 8
Exorcist: 31
Fixers: 15
Kami Clerk: 29
Landlords: 26
Lawyers: 17
Legend Keepers: 23
Militia Officers: 114
Monks, Monastic: 41
Monks, Civic: 42
Historian, Oral: 31
Historian, Textual: 16
Policemen, Sheriffs, etc.: 33
Priests: 57
Rangers: 18
Rat Catchers: 21
Scholars: 21
Spiritualist: 24
Slayers: 7
Storytellers: 46
Military Officers: 54
Cottage Industries
Brewers: 38
Comfort Services: 50
Enchanters: 15
Herbalists: 15
Jaminators: 50
Needleworkers: 49
Potters: 22
Preserve Makers: 38
Quilters: 19
Seamsters: 68
Spinners: 40
Tinker: 15
Weaver: 33
Artists
Actors: 14
Architects: 5
Bards: 21
Costumers: 8
Dancers: 16
Drafters: 8
Engravers: 10
Fine Furniture Carpenters: 6
Glaziers: 14
Inlayers: 13
Musicians: 40
Painters, Art: 7
Playwrights: 14
Sculptors, Art: 12
Wood Carvers: 44
Writers: 50
Produce Industries
Butter Churners: 44
Canners: 38
Cheesmakers: 45
Ice Merchants: 6
Millers: 27
Picklers: 22
Smokers: 17
Stockmakers: 16
Tobacconists: 20
Tallowmakers: 31
5143 of Tuzwu-wijf Xluwuf's population work within a Foundational Occupation.
293 work in Agriculture
1154 work as Craftsmen
412 work as Merchants
792 work as Service Workers
531 work as General Laborers
211 work as Skilled Laborers
750 work as Civil Servants
452 work in Cottage Industries
282 work as Artists
266 work in Produce Industries
8320 of Tuzwu-wijf Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 274 (2%) are noncontributers.
Points of Interest
Tuzwu-wijf Xluwuf is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.
Tuzwu-wijf Xluwuf is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
The the a pair of goggles of Charm, an a pair of goggles imbued with notable amounts of Charm energies was created in Tshkstewnùy̼íhg Ji̊ Qi̊v by in time immemorial, reportedly some time during the early 2nd century.